Scarlet Beast Scarlet Beast Hunting Truth in a World of Shadows
Transmissions
NEWBusiness Plans rebuilt — nine plans, each with scope, timeline, price and a dated status, including what is not built yet.Sep 24✦ NEWNew Jersey, New Jerusalem — Trenton Psychiatric Hospital rebuilt as the Kingdom of Heaven, walled inside hell. Two films and a press kit.Sep 24✦ NEWThe Scarlet Beast Lab is open — eight projects in conscious technology that does not overclaim, all of them public.Sep 24✦ NEWAI Welfare & Honesty Policy adopted — how our AIs describe themselves, and AI-made work labelled as AI-made.Sep 24✦ NEWFree Consciousness-Claims Audit — every claim about sentience or brainwaves checked against the evidence.Sep 24✦ NEWStartup Frameworks are for sale — buy a launch-ready business, not a slide deck.Sep 04✦ NEWTech’s Tinder — a swipe-to-match deal engine for hardware buyers and sellers — joins the framework catalogue.Sep 04✦ NEWSignal — the creators network for the people who build the machines (formerly networkedin) — joins the framework catalogue.Sep 03✦ NEWScarlet Beast Poker is packaged for acquisition — platform, native apps, the Hiss AI and the public API.Sep 03✦ NEWFree technical audit — one call, no pitch, a written findings list you keep either way.Aug 28✦ LIVEGROWL — the crypto and forex exchange, plus an algorithmic bot marketplace.Aug 26✦ LIVEHiss — production poker AI: deep reinforcement learning, computer vision, real-time inference.Aug 22✦ NEWPerformance engineering — measurable TTFB, LCP and CLS gains on enterprise traffic.Aug 18✦ NEWAdobe Commerce and Shopify Plus modernization — migrations that ship without downtime.Aug 05✦ NEWThe technology stack is published — what we run, why we chose it, what it costs.Aug 01✦ NEWBusiness Plans rebuilt — nine plans, each with scope, timeline, price and a dated status, including what is not built yet.Sep 24✦ NEWNew Jersey, New Jerusalem — Trenton Psychiatric Hospital rebuilt as the Kingdom of Heaven, walled inside hell. Two films and a press kit.Sep 24✦ NEWThe Scarlet Beast Lab is open — eight projects in conscious technology that does not overclaim, all of them public.Sep 24✦ NEWAI Welfare & Honesty Policy adopted — how our AIs describe themselves, and AI-made work labelled as AI-made.Sep 24✦ NEWFree Consciousness-Claims Audit — every claim about sentience or brainwaves checked against the evidence.Sep 24✦ NEWStartup Frameworks are for sale — buy a launch-ready business, not a slide deck.Sep 04✦ NEWTech’s Tinder — a swipe-to-match deal engine for hardware buyers and sellers — joins the framework catalogue.Sep 04✦ NEWSignal — the creators network for the people who build the machines (formerly networkedin) — joins the framework catalogue.Sep 03✦ NEWScarlet Beast Poker is packaged for acquisition — platform, native apps, the Hiss AI and the public API.Sep 03✦ NEWFree technical audit — one call, no pitch, a written findings list you keep either way.Aug 28✦ LIVEGROWL — the crypto and forex exchange, plus an algorithmic bot marketplace.Aug 26✦ LIVEHiss — production poker AI: deep reinforcement learning, computer vision, real-time inference.Aug 22✦ NEWPerformance engineering — measurable TTFB, LCP and CLS gains on enterprise traffic.Aug 18✦ NEWAdobe Commerce and Shopify Plus modernization — migrations that ship without downtime.Aug 05✦ NEWThe technology stack is published — what we run, why we chose it, what it costs.Aug 01✦

// Transmissions — What We Shipped

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SCARLET BEAST · THE FILM

SCARLET BEAST — The Zero-Budget Production Plan

How to make a full-length animated feature on one borrowed-time GPU, a Windows workstation, free software, and people who love you.

Draft of September 26, 2026. Every number marked (est.) is an estimate to be replaced by a measurement in Phase 0. Numbers without that mark are either counts from the screenplay or things this setup has already done.


0. What we are making

Title SCARLET BEAST
Form Animated musical feature, PG-13
Screenplay 22 sequences, ~140 scenes, ~37,000 words ≈ 140 pages (a long first draft)
Running time Draft reads long (~130 min est.). Animated features land at 90–110 min, so the v0 animatic is where we cut to ~105 min.
Songs 6 original songs + reprise
Look Disney-Renaissance 2D for the drama and the Realm; Looney Tunes for the Heads, Hiss & Growl, and Rev. Stallings
Budget $0 cash. Paid in GPU hours, evenings, and favours.

The screenplay is complete. This document is how it becomes a film.


1. The strategy: always have a whole film

Most zero-budget features die the same way. Someone animates the first scene beautifully, then the second, and around scene nine life happens. What's left is ten gorgeous minutes of a film that never existed.

We do the opposite. At every point from week four on, a complete film exists, start to finish, that you could sit in a room and watch. It just gets better.

Version What every shot is What it's good for Target (est.)
v0 — Animatic One still per shot (SDXL), held for its length, with scratch voices (Piper), temp music, burned-in shot IDs Finding the film's timing. Cutting what doesn't work before spending GPU on it. First private screening. 3–4 weeks
v1 — Motion comic Each still becomes a real camera move: depth parallax, pushes, pans, particle overlays (fire, embers, snow, the sky counter). Songs finished. A watchable film. Shareable privately. Proof the story plays. ~3 months
v2 — Limited animation Characters move: cut-out rigs with lip sync for dialogue, image-to-video for atmosphere and effects, character LoRAs for consistency. Real voice cast. The real film, at "TV animation" quality. ~9–12 months part-time
v3 — Hero shots The ~60–100 shots that carry the film (the Fall, Satan bows, the Beast rises, the City descends) get full frame-by-frame or hand-corrected animation. Festival cut. ongoing after v2

Why this works:

Rule: no shot gets upgraded to v(n+1) until every shot exists at v(n). The one exception is test shots in Phase 0.


2. The look

Two worlds, one film

The screenplay runs on two layers that merge. The palette carries that before anyone says a word.

EARTH THE REALM
What it is What the world sees: a patient What heaven sees: a king
Style Hand-drawn 2D, soft line, painted backgrounds Same line, but lit from within
Palette Muted: Bronx brick, NJ grey, hospital green, sodium-lamp orange Saturated: scarlet (#E10100), gold, night-blue, pearl white
Light Flat, overcast, fluorescent Volumetric, god-rays, embers, firelight
Camera Grounded, eye-level, handheld feel Crane, sweeping, low heroic angles (Lion King scale)
Bleed THE REALM BLEEDS IN: in the script = scarlet and gold creep in at the frame edges, one colour at a time —

The film starts almost fully separated and ends fully merged. In the finale the Trenton lawns are the City. A grade LUT per act makes the merge measurable: Act 1 Earth scenes are ~70% desaturated, and by Act 3 they're at full saturation.

Two styles of acting

The rule that keeps them in one film: same line weight and the same scarlet. The Heads are funnier, not a different universe.

Model sheets (Phase 0 deliverable)

One sheet per principal: turnaround (front, 3/4, side, back), 6 expressions, 3 key poses, colour callouts for Earth and Realm lighting, and a size-comparison lineup.

Principals: Bryan/Christian (child 6, teen 15, adult; each needs its own sheet), Mamá, the Scarlet Woman, Samael, Yeshua (human form and Lamb/Lion-shadow form), the Beast (seven-head and crowned), each of the Seven Heads, Hiss, Growl, Nurse Grace, Chaplain Amos, Dr. Pell, Rosa, Deacon, Tiny, Rev. Stallings. Plus location sheets: the Bronx apartment, the Bronx rooftop, Trenton grounds and day room, Abaddon, Samael's court, the City.

The Trenton grounds already exist in 3D from the New Jersey, New Jerusalem Blender project (real OpenStreetMap footprints). That scene can supply camera layouts and backgrounds for every Trenton exterior and for the City's descent.


3. Character consistency

This is the hardest technical problem in AI-assisted animation. A character who changes face from shot to shot breaks the film. We solve it in three layers.

Layer 1 — a style LoRA for the whole film

Train one SDXL LoRA on the approved concept art, model sheets and paintovers, so every image comes out in this film's line and palette rather than generic "cartoon".

Layer 2 — a LoRA per character

Step Detail
Dataset 20–40 curated images per character: model-sheet views, expressions, poses. Every one approved by eye. Hand-fix or paint over anything off-model. Consistent captions with a trigger word (sb_christian, sb_samael, …)
Tool kohya_ss / sd-scripts, SDXL base
T4 settings Gradient checkpointing, 8-bit AdamW, batch 1, 1024px buckets, rank 16–32, fp32 or fp16 with the VAE in fp32 (the T4 has no bf16 support, so no bf16 mixed precision)
Time Roughly 1.5–4 GPU-hours per character at ~2,000–3,000 steps (est.; benchmark in Phase 0)
Count ~20 characters + the style LoRA ≈ 40–80 GPU-hours total (est.)
Test A fixed 12-prompt "casting call" per LoRA (neutral, angry, laughing, profile, back, full body, in Earth light, in Realm light…). It passes when a stranger picks the same character out of all 12.

The child, teen, and adult Bryan are three LoRAs, not one.

Layer 3 — pose and reference control at generation time


4. Animation methods, ranked

Honest ranking for this hardware: a single Tesla T4 (16 GB, Turing sm_75, no bf16, fp16 can overflow to NaN in some models), shared with other jobs through a GPU lock.

(a) Cut-out / rigged 2D in Blender — the backbone

Use for: all dialogue, most character acting, and every Looney gag.

Cost: mostly your time. Rendering a 5-second cut-out shot is seconds to a minute of GPU (est.). A trained hand can rig a character in a day and animate 30–90 seconds of dialogue a day once the rigs exist (est.).

(b) Image-to-video open models — atmosphere and effects

Use for: fire, water, clouds, the City's light, crowds, Abaddon's drifting ash, the transformation shots. Not for dialogue (mouths drift and faces wander).

Candidates to benchmark in Phase 0, not promises:

Model family Why T4 concerns
Wan 2.x small variants (1.3B-class T2V, 5B-class TI2V) Best current open motion quality at the small end VRAM tight at 720p. Expect CPU offload, 480p, and fp32 or careful fp16
LTX-Video (2B-class) Fast, has image-to-video fp16 behaviour on Turing untested here
AnimateDiff on SDXL / SD1.5 Works with our own LoRAs, so it holds the style Short clips, flicker. Good for loops and effects

Rough expectation: ~3–20 minutes of T4 time per 3–5-second clip at 480p (est.), plus several takes per keeper. Upscale and interpolate afterwards (d). Rule: image-to-video always starts from our approved keyframe, never from text alone, so the style holds.

(c) Depth parallax camera moves — establishing shots

Use for: the City in the sky, the Bronx skyline, Trenton at dawn, Eden, Abaddon's scale shots, and nearly all of v1.

This pipeline is already proven: an SDXL plate → Depth-Anything-V2 depth map → a GPU warp that moves near pixels more than far ones → a real camera move from a still. Cheap (seconds per frame), beautiful, and it never drifts off-model because the painting doesn't change.

(d) Finishing: interpolation and upscale

Where each shot goes

Shot type Share of film (est.) Method
Dialogue / character acting ~50% (a) cut-out rigs + Rhubarb
Establishing / scale / Realm vistas ~20% (c) parallax, sometimes (b)
Effects / atmosphere / transformations ~15% (b) image-to-video + hand compositing
Song numbers ~10% mix; heavy on (a) with (b) for spectacle
Hero shots ~5% v3: hand-corrected, frame-by-frame over (a)/(b)

5. Voice

Scratch track: Piper (free, offline, today)

Piper is installed and runs on the CPU, so the GPU stays free. It's for timing the animatic, not the final film.

Character Piper voice Treatment
The Scarlet Woman (narrator) en_US-lessac-high slower rate, light reverb
Samael en_GB-alan-medium slightly slower, low shelf boost
Yeshua en_US-hfc_male-medium unhurried, warm
Christian / Bryan en_US-ryan-medium child and teen pitched up
Mamá en_US-amy-medium —
Nurse Grace, Rosa en_US-kristin-medium, libritts_r speakers —
Chaplain Amos, Dr. Pell, Tiny, Deacon, Stallings en_US-joe-medium, en_GB-northern_english_male-medium, libritts_r speakers Stallings with a hot, compressed "TV" EQ
Hiss en_US-joe-medium pitched up, fast, a little hiss on the S's
Growl en_GB-northern_english_male-medium pitched down, gravel distortion
The Seven Heads libritts_r multi-speaker set each pitched and EQ'd to its animal

Final voices: real people


6. Music and sound

The six songs

# Song Who Style direction
1 Seven Heads the Seven Heads vaudeville / big-band patter, Looney tempo
2 Measured by the Fruit Bryan & the Scarlet Woman the "I want" ballad, builds to anthem
3 Hurt Has a Sound Rosa's writing group tender ensemble, piano and voices
4 The Ledger Samael villain showstopper, "Be Prepared" scale, marching brass, choir
5 Spirit Bows to Matter Christian, Yeshua, Samael, all the anthem: gospel choir + orchestra + 808
6 New Jersey, New Jerusalem full company finale, everyone gets a line
— Measured by the Fruit (reprise) Christian rooftop, small

How: ACE-Step 1.5 runs locally on the T4 (fp32; roughly 5 minutes per 2-minute song, several takes per song). Lyrics are already written in the screenplay. Generate takes, pick the best by ear, align lyrics with whisper, and then animate to the song. Songs are locked before their sequences are animated.

For a commercial release, songs made on Suno must come from a paid plan (the free plan grants no commercial rights). ACE-Step output made locally has no such restriction, but check the model licence before release. Where a real singer will perform, the AI take becomes their guide track.

Score

ACE-Step instrumentals as the temp score in v0/v1. Build leitmotifs early and keep them consistent: - The City: rising, open fifths, choir - Samael / the Ledger: low strings plus a ticking clock, a figure that literally counts - The Heads: kazoo, slide whistle, xylophone (Looney orchestration) - Mamá: guitar, bolero feel - Christian's theme: starts on a lonely 808, ends orchestral

Sound effects

freesound.org CC0 (no attribution needed, free for any use) plus Blender/foley recorded at home. Keep a sfx/LICENSES.csv with the source URL and licence of every file.


7. Shot budget and compute math

Shot count (est.)

~120 pages after the animatic trim × ~11 shots/page ≈ 1,300–1,500 shots, average ~5 s. Animation cuts faster in gags and slower in the Realm, which roughly cancels out.

GPU time per method (all est., to be replaced by Phase 0 measurements)

Task Unit time on the T4 Quantity GPU-hours
v0 stills (SDXL, 2 candidates/shot) ~45–60 s/image ~3,000 images ~40–50
Depth maps (Depth-Anything-V2 Small) < 1 s/image ~1,500 ~1
v1 parallax warp (1080p, 24fps) ~0.05–0.2 s/frame on GPU ~170,000 frames ~5–10
LoRA training ~1.5–4 h each ~21 ~40–80
Cut-out part painting (SDXL + LoRA + ControlNet) ~1 min/part ~200 characters×poses × ~10 parts ~35
Cut-out renders (EEVEE) seconds–1 min/shot ~700 shots ~10–20
Image-to-video (effects/atmosphere) ~3–20 min/clip, ×3 takes ~300 shots ~45–300 (the big unknown)
Songs + score (ACE-Step fp32) ~5 min per 2-min take ~6 songs × 5 takes + ~60 min of score × 3 ~20
RIFE + Real-ESRGAN finishing ~0.1–0.5 s/frame ~170,000 frames ~10–25
Total ≈ 200–550 GPU-hours

What that means on the calendar

The T4 is shared. If this film gets ~6 hours of GPU a night on average (overnight, when other jobs are idle), that's ~40 GPU-hours a week.

Milestone GPU need (est.) Calendar (est.) Mostly bottlenecked by
v0 animatic ~50 h 3–4 weeks writing the shot list, picking stills
v1 motion comic + songs +~40 h ~3 months editing, overlays, song takes
v2 limited animation +~200–450 h ~9–12 months part-time human animation time, not GPU
v3 hero shots open-ended after v2 human time

The GPU is not the bottleneck past v1. People are. Rigging and animating ~700 dialogue shots is the real work, which is why §5 and §10 are about bringing people in.

Free overflow compute


8. Pipeline and file layout

Naming

SB_S14_SH030_v003 - SB = Scarlet Beast - S14 = sequence 14 (matches # 14. in the screenplay) - SH030 = shot 30 (numbered in 10s so new shots can go in between: SH035) - v003 = version. Never overwrite; always increment.

Voice lines: SB_S14_L027_christian_take02.wav (L = line number in the sequence).

Folders

scarlet-beast/
  script/            the .fountain files (source of truth)
  shotlist/          shots.csv, generated from the script, hand-edited
  bible/             model sheets, palettes, LUTs, style frames
  lora/              datasets/<character>/, models/<character>_v###.safetensors
  audio/
    voice/scratch/   Piper lines
    voice/final/     real actors
    songs/           takes, stems, chosen masters
    score/  sfx/     + LICENSES.csv
  seq/
    S14/
      SH030/
        plate/       stills, depth maps
        parts/       cut-out layers
        blend/       Blender scene
        render/      v001/, v002/ … (frames)
        SB_S14_SH030_v003.mp4
  edit/              Resolve/Kdenlive projects, EDLs, conform lists
  masters/           exported films: v0, v1, v2 … with date

The shot list is generated from the script

A small script parses the Fountain files and writes shotlist/shots.csv: one row per scene to start (sequence, heading, EARTH/REALM, characters present, dialogue line IDs, songs), then broken into shots by hand in the animatic pass. Extra columns track method (a/b/c), current version, status (v0/v1/v2/v3), duration, seed and prompt.

That CSV drives everything: batch still generation, the Piper scratch track (every dialogue line rendered and named automatically), and an EDL that lays the animatic out in the editor. When a shot is upgraded, the edit picks up the new file because the name pattern is stable.

Editing

On the Windows workstation, DaVinci Resolve (free) is the primary editor and colour tool (the Earth/Realm LUTs live here). Kdenlive is the fallback, and ffmpeg handles batch conforms on the server. Proxies at 720p, finishing at 1080p.

Versioning and backup — take this seriously

The server has known failing drives. Plan as if it will die tomorrow.


9. Phases

Phase Deliverables Definition of done
0 — Look & bench (2–3 weeks) Style frames for Earth and Realm; model sheets for principals; benchmarks for LoRA training time, each image-to-video candidate, cut-out render time; one finished test shot of each method We have measured numbers to replace every (est.) in §7, and you look at 3 test shots and say "that's the film."
1 — Animatic v0 (3–4 weeks) shots.csv for all 22 sequences; one still per shot; Piper scratch track; temp music; full-length animatic A complete watchable film, beginning to end, screened privately once. Notes taken. Cuts decided.
2 — Songs (parallel with 1–3) All 6 songs + reprise locked (final takes, lyrics aligned) Songs sound finished; sequences 2, 3, 8, 9, 14, 21 can be animated to them.
3 — Motion comic v1 (~2 months) Parallax on every shot; overlays (fire, embers, sky counter); colour pass per act; score v1 A film you'd show a friend without apologising.
4 — Characters (overlaps 3) Style LoRA + ~20 character LoRAs passing the casting-call test; cut-out rigs for principals Any character, any pose, on-model, in under 5 minutes.
5 — Voices (overlaps 4) Real cast recorded; lines named by ID; scratch swapped out No Piper voices left in the cut, unless an actor is still missing.
6 — Limited animation v2 (~6–9 months) Every shot animated by method (a)/(b)/(c); lip sync; effects Every character who speaks, moves their mouth to it. The film plays as animation.
7 — Hero shots v3 ~60–100 flagship shots redone by hand A festival-ready cut.
8 — Finish Final mix (dialogue/music/effects stems), final grade, 1080p master (4K upscale optional), captions, credits A master file and a stems archive, backed up 3-2-1.

Risks

Risk What happens Mitigation
GPU contention The shared T4 is busy; renders stall Run in overnight queues through the GPU lock; restart-safe scripts that skip finished frames; Kaggle overflow
fp16 NaN on the T4 Black frames or silent garbage, especially in video and audio models fp32 where a model misbehaves (ACE-Step already needs it); VAE kept in fp32; an automated black/NaN-frame check after every batch
Consistency drift Characters change faces between shots LoRA casting-call test; IP-Adapter + model sheet on every generation; a weekly "lineup" review of all shots of one character side by side
Scope creep v3 perfectionism on sequence 1 while 21 others sit at v0 The "no v(n+1) until all at v(n)" rule
Burnout The creator stops Always-have-a-film means every week produces something watchable. Small daily targets. Screenings as rewards. Bring in collaborators early
Disk failure Months of work lost §8 backup plan, from day one, not later
AI disclosure Audiences or festivals feel misled Label it plainly in the credits and on the page, per scarletbeast.com/ai-policy: which parts are AI-assisted (stills, some motion, scratch voices, some music) and which are human (the story, the edit, the performances)
Real people Privacy or likeness complaints No real third-party names or likenesses in the film; the screenplay already uses invented names for clinicians, patients and staff. The hospital appears as a place, with a non-affiliation note in the credits
Music rights A song can't be released Suno only on a paid plan; keep generation receipts; CC0-only sound effects with a licence log
Model licences A model forbids commercial use Check each model's licence before its output lands in a final shot; keep a MODELS.md with name, version, licence

10. Distribution: modest and on your terms

  1. The site stays unlisted. movie.scarletbeast.com is not linked from anywhere and asks search engines not to index it, until you decide otherwise.
  2. Private screenings first. The v0 animatic and v1 motion comic go to a private link for a handful of trusted people. Their reactions decide the v2 priorities.
  3. Community screening. When v1 or v2 is ready, a screening for the people it's about and for, the Trenton community among them, if the hospital and the people involved want that.
  4. Festivals. Many festivals accept independent and animated features, and some are specifically for outsider, faith, or mental-health storytelling. Expect submission fees; waivers exist. Target after v2.
  5. YouTube / free release. The full film free online, clearly labelled, with the songs released alongside, only once you say so.

A finished, honest, strange, beautiful film seen by a thousand people who needed it beats an unfinished masterpiece seen by no one.


Appendix A — The toolbox (all free)

Job Tool Status on this setup
Stills, parts, keyframes SDXL base 1.0 via diffusers 0.40 (PyTorch 2.5.1 + CUDA 12.1) installed, proven
Depth / parallax Depth-Anything-V2 Small + custom GPU warp installed, proven
Character/style LoRAs kohya_ss / sd-scripts to install (Phase 0)
Pose / reference control ControlNet (OpenPose, Lineart), IP-Adapter to install
2D rigging, rendering, compositing Blender 4.5.3 (Grease Pencil, EEVEE, headless on the T4) installed, proven
Lip sync Rhubarb Lip Sync to install
Image-to-video Wan 2.x small / LTX-Video / AnimateDiff to benchmark
Interpolation / upscale RIFE, Real-ESRGAN to install / partly proven
Songs, score ACE-Step 1.5 (fp32) installed, proven
Lyric timing whisper installed, proven
Scratch voices Piper 1.2 + 10 voices installed
Edit, colour DaVinci Resolve (free), Kdenlive on the workstation
Batch video ffmpeg installed
SFX freesound.org (CC0) —

Hardware: one Tesla T4 16 GB (shared), a multi-core Xeon server, ~330 GB free working space on the media volume, and a Windows workstation for editing. Overflow: free Kaggle/Colab GPU hours.

Appendix B — First ten tasks

  1. Lock the screenplay draft (read it aloud once; time it).
  2. Generate shots.csv from the Fountain files.
  3. Render the Piper scratch track for every dialogue line.
  4. Style frames: 3 Earth, 3 Realm, 2 Looney.
  5. Model sheets: Christian (adult), the Scarlet Woman, Samael, the Beast, Hiss & Growl.
  6. Benchmark: one LoRA training run; one image-to-video clip per candidate model; one cut-out test shot with Rhubarb.
  7. Stills for sequences 1–5, cut into the animatic.
  8. First song takes: "Seven Heads" and "The Ledger".
  9. Set up the 3-2-1 backup.
  10. First private screening of Act One, however rough.

Come as you are. Leave as you are becoming.